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发表于 2008-8-13 22:27:07
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2016-8-13 05:47 编辑 <br /><br />貌似和此物有关;恶魔城的新的街机作??
That's the cabinet for yet-unreleased Castlevania arcade title Akumjao Dracula THE ARCADE.Reader Landon got a hands-on with the game at a location test whilestrolling through Tokyo's Ikebukuro. What did Landon think? He totallydug the game, its gameplay, graphics, music — the whole schbang! Hitthe jump for Landon's impressions. Don't forget to thank him and tipyour waiter.
上图即为尚未发售的《恶魔城:街机》。读者兰登在东京的池袋逛街时试了一下这个游戏。他对此款游戏有何看法呢?兰登把整个(demo)游戏翻了个遍——玩法,画面,音乐??来看看兰登的感想吧。别忘了谢谢他并给你的服务员小费。
Players enter the machine on either side. The inside was veryspacious, much wider than some I've seen of a similar fashion. Thebottom of the machine, in front of where each player stands, was linedwith LED lit candles.
玩家从机器的两侧进入。里面十分宽敞,比我看到的一些别的街机好多了。在机器底部、玩家的脚前(当玩家面对屏幕时),摆着一溜发光二极管做的蜡烛。(可是这样的话,一激动不就把蜡烛给踹碎了??)
Each player holds a controller shaped like the handle of a whip. Thetop of the whip handle is lit up with LEDs - 1P is blue, 2P is a darkpink. Each whip handle has a yellow trigger where your index fingergoes. This controls your subweapon, such as knifes, crosses, etc. A redbutton is placed where your thumb goes. Sadly, I was not able to use itin this demo of the game, but the Konami rep told me it was used foractivating items you get later on in the game. During gameplay,swinging the whip handle, a la Wii remote, results in a slash markacross the screen.
每个玩家(貌似是最多2人同时玩,但从语法看好像又不是??)拿着一个像皮鞭柄的控制器,其顶端有个发光二极管——1p的为蓝色,2p的为深紫色。每个皮鞭柄上都有个你可以很容易地用食指摸到的黄色的弹簧(?),可以用来发动副武器,比如小刀,十字架,等等。另外还有一个拇指够得到的红按钮,但很可惜,在demo模式里用不了,不过抠那米的代表告诉我,那个玩意儿可以用来激活游戏中获得的道具(估计是钥匙一类的)。在玩的过程中,挥挥皮鞭柄——就像用个Wii的遥控器一样——可以让屏幕上划过一道鞭痕。(个人认为这是抠那米对Wii遥控器的一个尝试,看看能不能在Wii本机上出一个正统ARPG)
When the game starts, each player is asked to stand in theirdesignated spots and aim the top of their whip controller at the centerof the screen and press the yellow trigger button to calibrate themotion sensor.
游戏开始时,每个玩家都会被要求站到指定的地点,然后把皮鞭柄瞄准屏幕中心,并按下黄色弹簧来校准感应器。
The game begins in an outside area. Skeletons stumble onto thescreen much like Silent Hill or House of the Dead. Some shoot arrows atyou from a distance. You can take them out either by swinging your whipor by throwing knives at them (by pointing the tip of the whipcontroller and firing with the yellow trigger). Subweapons, such asknives, consume hearts. You can regain these by shooting variouscandles placed throughout the areas. There seemed to be a maximum of 25hearts while I played.
一开始的场景是野外的一个区域。骷髅们像《寂静岭》或《死亡之屋》那样,摇摇晃晃地走到屏幕中,其中有些家伙会从远处放箭。你可以用鞭子蹂躏它们,也可以扔小刀(用皮鞭柄瞄准敌人并按下黄色弹簧)。副武器,比如小刀,在使用时要消耗心数,不过你可以通过打蜡烛来恢复心数。我玩的时候好像最大心数是25个。
The first chapter ends after you arrive at the gates of Dracula'scastle and fight Death, your first boss. I squealed a little bit whenthe Bloody Tears theme started playing during the fight. Chapter twotook place inside the castle. The boss was a giant skeleton snake, andupon winning the battle, the demo ended.
第一章在你到达城堡大门、与第一Boss死神对决后结束。对决时背景音乐是《Bloody Tears》??我有点湿了(原文:我兴奋地叫了出来)。第二章在城堡内进行,Boss是个大骷髅蛇,胜利后demo版结束。
The graphics were really nice, definitely next gen; on par withPS3/Xbox 360. One small detail I liked was that any candle Iwhipped/threw a knife at would cause the surrounding area to go darkwhen destroyed.
图像非常棒,绝对是次世代主机PS3/Xbox 360 那样的层次。一个我喜欢的小细节:当抽掉/用小刀打掉蜡烛时,周围会变暗。
With the way the machine was designed, it was MUCH easier to hearthe music/sound effects than Silent Hill, even with all the noise fromother games going on outside...
由于这个街机是这样设计的,音响效果要比《寂静岭》好很多,听起来很清楚——甚至是在周围有一大票其它街机在外头吵吵时??
This game was a total blast. Nostalgic music, sweet graphics,whip-cracking action. There's nothing more I could've asked for in aCastlevania arcade game. I used to think Silent Hill was kinda fun whenI was a little bored, but this totally blows it out of the water. Goodjob, Konami!
这个游戏真是太棒了。怀旧的音乐,漂亮的画面,真实的抽怪感??对于一个街机游戏而言,我想不出什么更好的需要添加的东西了。之前我一直认为《寂静岭》很有意思却又有一点无聊,不过这个玩意儿一下子就把它轰走了。漂亮,抠那米!
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